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Getting Started with AVS/Express Visualization Edition


Index

A

adding a port
using object's pop-up menu 8-5
adding an object to your application 5-11
API 1-3,  1-5
APIs 1-3
application
adding an object 5-11
adding objects 5-6
components 1-2
creating 7-26
definition 1-19
delivering 1-19
loading 3-4,  5-4
saving 5-16
testing 7-27
using group objects 8-15
application framework 4-2
application programmer interfaces 1-3,  1-5
application type 4-2
arrays
creating 6-9,  7-16
modifiying 6-9,  7-16
testing 7-19
arrow 1-vi
assignments
connections 7-20
AVS/Express main interface 1-2

B

bidirectional connections 7-27
binary V files 4-7
brackets 1-vi

C

colors
specifying using properties editor 8-6
component
creating one 6-1,  7-1
testing 7-13
computer text 1-vi
connecting a parameter to code 7-12
connection lines 1-3
connections
assignments 7-20
bidirectional 7-27
creating a new component 6-1,  7-1
creating a new project 6-13,  7-25
creating an application 7-26
creating an object 8-4

D

data object 4-26
data references 1-3
differences between connections and assignments 7-20
dimensions
specifying 7-16

E

encapsulation 1-7

F

files
V 4-7

H

hierarchy
object 1-7

I

icon 4-13
images
moving 4-28
rotating 4-28
translating 4-28
inheritance 1-7
instance 1-7
instancing and connecting objects 5-6
instancing objects 4-8
italic text 1-vi

L

libraries 4-8
displaying library pages 4-9
saving object into 7-21
library page 4-8
line continuation marker 1-vi
loading your application 3-4,  5-4

M

macro 4-13
menu selection 1-vi
module
definition 1-5
moving images 4-28

N

Network Editor 1-2,  2-2,  4-2
libraries 4-8

O

object
creating 8-4
instancing 4-8
instancing and connecting 5-6
parent 4-23
parts of the icon 4-13
saving as a template object 8-8
saving into library 7-21
scaling 4-28
scrolling through 4-9
viewing 4-9
object editor
specifying a module and its sub-objects 8-10
object hierarchies 1-7
object hierarchy
introduction 4-23
Object Manager 1-12,  4-8
object-oriented 1-2

P

parameter
connecting to code 7-12
parent object 4-23
pop-up menu
adding a port 8-5
printing a value
using V 7-23
project
creating a new project 6-13,  7-25
definition 1-19
properties editor
specifying port colors 8-6

R

rotating images 4-28

S

saving your application 5-16
scaling objects 4-28
scrolling 4-9
scrolling through objects 4-9
SingleWindowApp 4-4
workspace 4-4
specifying a module 8-10
specifying dimensions 7-16
straight bold text 1-vi
subclassing 1-7
sublibraries 4-8
viewing 4-11
subobjects 4-23

T

templates 1-7,  4-8
saving objects 8-8
templates and instances, a comparison 1-7
testing an application 7-27
testing arrays 7-19
testing the component 7-13
text
computer 1-vi
italic 1-vi
straight bold 1-vi
text V files 4-7
Transformation Editor 4-28
transformation icons 4-27
transformations 4-27
translating images 4-28
turning sub-objects into arrays 6-9,  7-16

U

using objects in an application 8-15

V

V
code 1-4
code processor (VCP) 1-3
Command Processor 1-5,  4-6
printing a value 7-23
programming language 1-3
VCP prompt 4-6
V files 4-7
VCP 1-3,  1-5
viewing objects 4-9
visual development 1-2
visualizing data 1-2

W

workspace
SingleWindowApp 4-4

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