## Particle flow (streamlines):

- Compute the flow of many particles given velocity vectors in three dimensions (possibly varying in time)

## Radiosity:

- Compute the image which results when many, varied light sources illuminate reflecting and absorbing objects

## Isosurface:

- Compute the surface where scalar data in three dimensions attains a given value

## Volume rendering:

- Compute the image which results when scalar data in three dimensions are drawn with given colors and translucency

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